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Wii Sports Baseball Tips

 Here are Wii Sports Baseball Tips that will help you win more and impress your friends.

 

If you want to understand the Wii Sports Baseball game better and improve your batting and pitching here are the best Wii Sports Baseball Tips tips we have found.

 

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Wii Baseball is my favorite game in Wii sports, and it’s probably the trickiest to learn, especially for someone who doesn’t know the rules of baseball. Note that Wii
Sports baseball doesn’t apply all the rules of normal baseball, so big time baseball fans may be disappointed.  Anyways, for you baseball newbies here are wii sports baseball tips that will really help you:

1.    Baseball terms
2.    Pitching

  •       Basic pitching techniques
  •       Types of pitches
  •       Pitching strategies
  •       Good pitches to use

3.    Fielding
4.    Batting
5.    Running and scoring
6     Playing against the computer
7.    Differences from real baseball
8.    Credits and free copyright information


1. Wii Sports Basebll Tips Baseball Terms:

Diamond-Baseball is divided into 4 bases; 1st, 2nd, 3rd, and home. To score a point, or a run, the player must get from home to 1st, 2nd, 3rd, and then back o home.

Home plate- The batter stands here to try to hit the ball. Home plate is shaped like a pentagon.

Infield- The area inside of the diamond

Outfield- The area outside of the diamond, but inside fair territory

Fair territory- The area, marked by two white lines going out from home plate into the outfield, with two yellow poles at the end.

Foul territory- Anything outside fair territory.

Run- In baseball, a point is called a run

Batter- The person holding the bat at home plate. Tries to hit the ball and score runs.

Pitcher- This player throws the ball and tries to not let the batter hit it.

Pitch- When the pitcher throws the ball.

Inning- The game is divided into 3 innings in which each team gets a chance to score runs. An inning is kind of like a quarter.

Out- Each teams gets to try to score runs until they get out three times.

Strike- The pitcher can throw a strike to try to get the batter out. A strike is when the batter swings and misses. A strike also happens when a pitch is thrown over home plate and above the batter’s knees, even if the batter doesn’t swing.

Ball- Well in baseball this is two things. The obvious one is the thing you are playing with; a ball.  More specifically in baseball, a ball is when the pitcher throws and the ball is either thrown below the batter’s knees or is thrown to the left or right of
home plate. If the pitcher throws a ball, do not swing, otherwise it will be counted as a strike (if you miss).  f the pitcher throws 4 balls to a batter, the batter
automatically gets to go to 1st base. If there is someone already on 1st base, that person will go to 2nd base and so on.

To the inside- A pitch is thrown to the side of home plate that the batter is on

To the outside- A pitch is thrown to the side of home plate away from the batter.

Foul ball- This is when the batter hits the ball but it does not go into fair territory. This is counted as a strike, unless the batter already has two strikes.

Home run- This is when the ball is hit by the batter and it goes into the crowd while still in fair territory. All batters on base, including the current batter, run the bases
and get a run.

Out of the park- Same as a home run.

Mercy Rule- If at the end of the inning you have five or more runs over your opponent, the mercy rule will kick in and you’ll automatically win. This only applies after the first and second innings.

Single, double, triple- Everyone on base progresses one, two, or three bases respectively.


2. Pitching

To pitch the ball with the best results, hold the wiimote over your shoulder, facing away from the screen and thrust it forward to face towards the screen. Be careful though, because pretty much any quick movement will cause the computer
to pitch. Eventually your pitcher will get tired and start sweating. When this happens your pitches wont be as accurate or as fast.


  • Basic pitching techniques:

Speed- The quicker you thrust the wiimote, the quicker you will pitch the ball. Faster pitches are often harder to hit.

Controls- Press left or right once on the wiimote to throw the ball left or right of center (home plate). If you have vibrate on, the controller should vibrate for a moment. After each pitch, it will be set back to center. You can also press A or B for different types of pitches.

To throw the ball underhand press 2, and to go back to throwing overhand press 1.

  • Types of pitches:

Fastball- To throw a fastball simply thrust the wiimote
forward quickly without pressing A or B. This will give
you the fastest pitch you can get.

Change up- To throw a change up, thrust the wiimote forward pently. Note: It will appear on your screen as a fastball, but slowing down the pitch makes it a change up because you are changing up the speed. This will often catch the batter
off guard and cause him/her to swing too early.

Screwball- Thrust the wiimote forward while pressing A to make the ball screw off to the right (left from batter’s view)

Curveball- Thrust the wiimote forward while pressing B to make the ball curve off to the left (right from batter’s view).

Splitter- Thrust the wiimote forward while pressing A and B to throw a splitter. This will make the ball look like  slow ball, but it will go low and hit the ground. This
is very hard to hit and almost impossible for the batter to get a single. The drawback is that if the batter doesn’t swing, it counts as a ball, and sometimes you will “fail” to make the pitch, in which case an exclamation mark will appear over the pitcher’s head and he/she will instead throw a nice slow, easy to hit pitch right over the
plate.


  • Pitching strategies

Try not to pitch any balls to the outside (the side of the plate away from the batter) because they will usually get a home run, or at least a double. Change up your pitch every time you throw for the best results. Use splitters sparingly. When playing against friends, switch to underhand throwing by pressing 2. This will often make it harder for them to figure out what kind of pitch is coming their way. Also try switching between overhand and underhand.


  • Good pitches to use:

Note that these are for if the batter is right handed (stands to the left side of the plate from batter’s view, or to the right side of the plate from the pitcher’s view). If the batter is left handed, substitute screwballs with curveballs and vice-versa.

Screwball-  Will be thrown over the inside of homeplate, and its hard to hit.

Screwball to the inside- This will be a ball, but its hard to tell and, if they swing, there is no way they will get to  base.

Curveball to the inside- It will look like it’s a ball, but it will curve over home plate for an easy strike.

Fastball- Don’t use this too often as its easy to hit, but when you use it, throw fast. And don’t NOT use this either, because its good to change up your pitches.

Fastball to the inside- The batter will anticipate a curveball and will swing and miss, or get a foul ball.

Change up to the inside- The batter will usually swing too early to hit this.

Curveball to the outside- This is the only time you should throw a pitch to the outside because usually it will be thrown too far to the outside to hit.

Splitter- This pitch is golden because it’s almost impossible to get a base hit on. Use this sparingly though because sometimes especially if your pitcher is sweating) you’ll mess up and instead throw a nice slow ball down the center of home plate, making an easy homerun for your opponent.

Splitter to the inside/outside- This will increase your chances of the batter missing by a lot, but it will also be more obvious that you’re throwing a ball. Use this sparingly.

Any other pitch can be used, but it increases the likelihood that your opponent will hit a double or a home run.

3. Fielding:

When you're the pitcher, everyone else on your team becomes a fielder. In wii baseball there are eight fielders; catcher, first baser, second baser, shortstop, third baser, left outfielder, right outfielder, and center outfielder. These fielders try to catch the ball whenever it is hit. If they catch a hit ball before it touches the ground, the batter gets an automatic out. If the ball is picked up from the infield, it will usually be an out for the batter. If the ball goes into the outfield, the batter will get a single, double, or triple; depending on how long it takes the fielders to grab the ball.

Sometimes the fielders will make an "error" and accidently drop the ball. When this happens an exclaimation point will appear over the fielder's head and they will try to pick it up again. Dropping the ball is completely random.

4. Batting:

For best results when batting, stand like a batter would stand. These will be for right-handed batters. Stand with your left shoulder facing the screen. Stand with your legs apart so that the outsides of your feet are aligned with the outsides of your shoulders. Hold the wiimote up with both hands, right hand on the wiimote and left hand on top of the right hand. Hold the wiimote next to your right shoulder with the sensor facing up. When you want to swing, swing the wiimote like a baseball bat.

This is what makes baseball such a hard sport; you have to decide in a split-second whether or not you should swing. If the pitch will be a ball, don’t swing. If it is a strike, it should be an easy hit and you should swing.

Bunting- A bunt is when you hold the bat out in front of you  and let the ball hit it. Bunting will often result in a foul ball or an out. If you can bunt the ball to the left,
sometimes you’ll be able to get a single. If you bunt it  will not count as a swing, so if a ball is thrown you won’t get a strike.

5. Running and scoring:

If you hit the ball to the infield, it will usually get picked up quickly and you’ll get an out. The computer will play all of the infielders and outfielders for you. Sometimes it will be accidentally dropped and you can get a single. This will happen randomly. Also, if the ball is caught before it hits the ground, you’ll get an out. If the ball is hit into the outfield the amount of bases will depend on how long it takes for the computer to pick it up. You can get either a single (all players move one base),
double (all players move two bases), triple (all players move three bases) or home run (all players automatically get to home plate and score a run).

You can also get a ground rule double. This is when a player hits the ball into fair territory and the ball bounces off the ground and into the stands.

In the outfield there are banners that say "Hit it here". If you hit the banner, the ball will bounce off at a weird, angle making it hard for the outfielders to get the ball, and you'll usually get a triple.

6. Playing against the computer:

When you play against the computer, it will track the scores of your individual Mii. Note that guest Miis will not keep records. The more you beat your opponent by, the higher your score will go. Once you get to 1000 you will turn pro. The opponents will get harder the more points you have, and once you’re a pro if you don’t beat them your score will start to go down. Also, if you don’t beat them by enough or get a tie, your score will also go down. Once your score gets to about 1250 or so, you’ll face Champ Sakura. She is a left handed pitcher, and left handed pitchers naturally have an advantage against right handed batters. She will throw splitters a lot and
she will never mess up. Just watch for them; eventually they will become easy to spot. Unlike most other computer opponents, Sakura is not afraid to throw four balls and let you walk to first base, so have a keen eye to spot good pitches and bad ones. After she goes through your batter lineup twice, she’ll start to get tired and most of her splitters will suddenly become easy slow pitches down the center of the plate. Hit these for easy home runs.


7. Differences from real baseball:


There are a few differences from real baseball in this game. I ill list as many as I can think of here. If I have missed one, please e-mail me and I will add it (and I'll of course give you credit):


There are no force outs or double/triple plays. Each hit can only result in one out.

If a foul tip is caught, it will not count as an out.

There are no umpires and therefore no umpire errors. Each strike will count as a strike and each ball will count as a ball.

Bunting a foul ball with two strikes does not count as an out.

There is no base stealing.

Every runner gains the same amount of bases. The only exception is if a batter is walked.

There is no "hit by the pitch" rule, nor can a batter be hit by a pitch.

Every player has the same amount of skill in pitching, batting, and catching.

If the score is tied at the end of the game, the game ends in a tie instead of going into extra innings. (Thanks to basefall fan Matthew Denton!)

There is no "Mercy Rule" in real baseball.

In real baseball there are 9 innings instead of 3.

We hope you have found these Wii Sports Baseball tips helpful.


8.   Credits and free copyright information

Credits:
Brian- I wrote this FAQ
I also want to give credit to
Daniel
Worth
Eric
Amanda
Matt
Ken
for playing baseball with me.

Matthew Denton for showing me the fact that there is a shortstop how could I have been so careless?) and a tip in section 6.

Free copyright information
I’m allowing anyone use of this information for their website or other use under the condition that they credit me as “psigaming of The GameFAQs.com forum”. Any non-credited use is plagiarism as defined by all federal statutes and is illegal.

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